Categories
collaborativ works projects

The Tech Oracle 2015

This project was curated and initiated by ESC Graz and Constant – Association for Art and Media, Brussels
http://esc.mur.at/en/projekt/iterations

Within the group of following people (Pascale Barret, Julien Deswaef, Heidrun Primas, Ushi Reiter, Agnese Trocchi, IOhannes m zmölnig) we processed the The Tech Oracle in 12 days.

About The Tech Oracle
TTO reflects on the disproportionate confidence that we currently place in services of the WorldWideWeb. Because it seems as if we would not only look for practical answers in the web, but also for instructions for the next steps in our lives.

IMAG0649

About ITERATIONS
ITERATIONS can be considered as an experimental arrangement with blurred boundaries. The project creates a situation based on art extending into other fields and disciplines: informatics, sociology, privacy studies, network theory or copyleft studies.


ITERATIONEN kann als Versuchsanordnung gesehen werden, die unscharfe Grenzen aufweist. Sie erschafft eine auf Kunst basierende Situation, die sich auf andere Bereiche und Disziplinen erstreckt: Informatik, Soziologie, Privacy Studies, Network-Theory oder Copyleft Studies.

Categories
2012 collaborativ works projects

blower

BLOWER – a reactive installation that takes webserver logfiles and represents search terms by fan airflow and so transforms abstract notions into a corporeal medium. BLOWER deals with statistic logfile analysis and data representation. The installation is connected to the internet and automatically determines through a perl script the search terms employed to find a a specific web host. The first 150 search terms are connected to 300 stacked fans. Popular search terms create stronger airflow than less popular. Starting from the question what are the terms people search for, one finds oneself in one of the rare situations where visitors disclose their wishes and desires. Thus the motivation for the website visit can be identified quite easily. Through BLOWER the exhibition audience can experience this statistical data material directly. Additionally the data is send by Bluetooth to the visitors’ mobile phones.

This projects was made possible through the initiative servus.at

Categories
2009 collaborativ works projects

Das Linz0nein Programmbuch!

Ein Jahr durfte Kunst und Kultur eine Hauptrolle in Linz spielen.
Ein Gastspiel, das nun zu Ende ist?

Das Programmbuch von abgelehnten und zurückgezogenen Projekten existiert als Ausschnitt dessen, was nicht Teil der europäischen Kulturhauptstadt 2009 war.

Unser Interesse galt den Spielregeln, die in so einem Ausnahmejahr bestimmt haben, wer oder was auf welche Weise davon Teil sein konnte oder wollte. Namhafte AutorInnen haben unsere Publikation mit ihren kritischen Beiträgen zum Konstrukt „Kulturhauptstadt“ unterstützt.

Am 29.12.2009 wird der Restbestand der Linz0nein-Bücher live und vor Ort zu einem manifestartigen Kunstwerk verarbeitet. Mit dieser Aktion endet auch für uns das Jahr des “Ausnahmezustandes” und es beginnt ein “Normalzustand”, an dem es zu messen gilt, welche Werstschätzung die Stadt Linz Kunst und Kultur in Zukunft einräumen wird.

Restexemplare des Linz0nein-Buches gibt es bis 29.12. in ausgewählten Linzer Buchhandlungen!
Später werden die Bücher nur noch in ausgewählten Bibliotheken aufliegen.

Eine Online Version kann unter einer Creative Commons Lizenz runtergeladen werden!
Creative Commons License
Linz0nein Programmbuch von http://linz0nein.org/en/system/files/linz0nein_programmbuch.pdf steht unter einer Creative Commons Namensnennung-Keine kommerzielle Nutzung-Weitergabe unter gleichen Bedingungen 3.0 Österreich Lizenz.

Categories
2003 collaborativ works projects

v.o.n. karawane

2003 Festival der Regionen

Ein interdisziplinäres Spektakel
7 Tage zwischen Politik und Kunst
v.o.n. karawane

von.jpg
Karawanen und Fahrendes Volk waren für Herrschende von jeher eine Quelle der Unsicherheit und des Argwohns. Verfügten sie doch häufig über Informationen, die man den eigenen Untertanen gerne vorenthalten hätte. Mit ihrem Wissen um Zustände und Verhältnisse in anderen Regionen und Reichen säten sie oftmals Unruhe und Unzufriedenheit unter die bis dahin gehorsamen Untertanen. Vor allem aber brachten sie so manche Lügengebäude und Mythen, auf die sich viele Herrschaften stützten, zum Wanken und manchmal gar zum Einsturz. So wurden sie immer wieder verfolgt, vertrieben, und es wurden schauerliche Geschichten über sie verbreitet. Methoden, die im übrigen auch heute noch aufrechterhalten werden. Ob durch fremdenfeindliche Gesetze, mörderische Grenzsicherungen oder die Diffamierung von MigrantInnen als Jobkiller, Sozialschmarotzer oder DrogendealerInnen.
Die Karawane, die von 29. Juni bis 4. Juli von Kohlgrube nach Linz zieht, wird auf ihrem Weg jeden Abend Station machen und in Veranstaltungen Aspekte der neoliberalen Globalisierung thematisieren. Und das mit einem Erscheinungsbild, als sei sie direkt einem wüsten Albtraum von W. Bush entstiegen.

—-

Caravans and travelling people have always been a source of unease and distrust to those in power, since they had access to information that one had rather kept safely away from the rest of the people. With their knowledge about the state of affairs in other regions and reigns, they tended to cause unrest and discontent amongst usually obedient subjects. They could even seriously damage or destroy some of the myths and constructed lies that many ruling power systems rested upon. Over and over again they ended up being chased, and chased away, and the most horrifying stories were spread about them. These same methods, by the way, are still very much in use today; be it in xenophobic legislation, in the deadly safeguarding of borders, or in defaming immigrants as job killers, drug dealers or for generally taking advantage of the welfare system.

… with a look of George W. Bush‚s worst nightmare come true. The caravan crossing Upper Austria, consisting of eight camels and about 20 people, will keep up this tradition and adress dominant power constructs and modern myths. Such as the myth that “There‚s no alternative” (Margaret Thatcher) to capitalism and neo-liberalism. But also the omnipresent disinformation and oppression by mass media under the influence, as most recently seen during the war on Iraq, will be a target.
On its way from Kohlgrube to Linz, the caravan starting June 29th and running through July 3rd will stop every evening to set up camp and cook, inviting everyone (locals, caravan participants, curious bystanders) to deal with different aspects of neo-liberal globalisation in a series of events: film projections, discussion groups or panels about issues such as the construction of animosity, world rule, fit for fun, power of the media, xenophobia, resistance, or affirmative pop culture. The caravan will also meet other travellers, such as the Volxtheaterkarawane (Wels) or Kanak Attak (Linz) for specific evening programmes.

Projekt: karawane.servus.at
DVD order: dagmar@servus.at
technisches Setup/technical setup:

setup.jpg

Categories
1999 collaborativ works projects

LIQUIDSHELL

1999

Paradigm
Liquid Shell is a passagework into the networks of micro-perceptions that allows provisional utopias to emerge between structured contingencies.
Liquid Shell is micro perception management for a detopia between spaces.
Micro-alliances, proximity zones, and packet affinity nodes advance on the collapse homomorphic states within Liquidshell architecture. Each border interface curves the trajectivities of informatic limits as anomalous transmissions, which can then assemble imperceptible infrastructures of bio-synthetic actions. These micro affects unbind the currents of directed mutability and re-shift the devouring force of commodity space.

Background
By means of reformatting human processing and cognition telecommunications triggered deep structural modifications in a contemporary society, to name just a few here we can mention:
– formation of synthetic public space where instead of physical space users share phase space of protocols and packages on the Internet;
– development of synthetic products such as interactive worlds where patterns of perception are integrated into the content architecture;
– and finally as a result of two aforementioned factors, ongoing crystallization of synthetic content, i.e. origination of self-referential media discourses, which can not be explicated into text only formats.
Now we face the situation when not only space in which we navigate but space in which we think becomes reformatted and translated into media adequate format.

Backbone
Liquidshell is a synthetic public space where both simulatory and social discourses merge within the neurointeractive architecture to form new biotronic sequences of time based content. From the structural point of view the architecture of Liquidshell mimics content formatting principles of neural networks which it encapsulates: it confronts society with flexible, interchangeable systems of perceptual references and spatial markers.
The utopia of publicly available fully integrated information systems available from different physical locations in its architectural homonymity resembles spurious memory constructs, which are responsible for the formation of new “languages” and hence new forms of content in neural networks.
Liquidshell opens neurological perspective of media and displays closure of alienation and desublimation of production through integration of a product and perceptual system.
Structurally, Liquidshell is designed to reflect on a forking effect of neuro and nodal economy which media imposes on contemporary culture and society. We utilized several precursory spaces and ideas developed in the last hundred years. To name just two most important:
– science art of the beginning of this century (which introduced a representation of abstract concepts by means of spatial forms);
– contemporary research in architecturally integrated information systems.

Production and Crew
Liquidshell is developed by The Thing Laboratories (http://lab.thing.net)
under the transcendental guidance of basicray (http://www.basicray.org).

– Vladimir Muzhesky » conceptual design | 3D design | interaction design | network spinology
– Wolfgang Staehle » conceptual design | rationality
– Gisela Ehrenfried » social matrix operator
– Ricardo Dominguez » propaganda advisor
– Uschi Reiter » graphic monads | interaction design | communications
– Jaehee Jung » 3D entities | graphic design | communications
– Un-Chi Wang » 3D architecture generator
– Walter Palmetshofer » future shell administrator
– Chien-Hung Yeh » interaction design | package wizardry

Exhibition: Synreal (Vienna)
27 – 31 May 1999 | Museumsquartier Vienna Austria

others:
http://www.basicray.com
http://www.firstfloor.org/ur/lshell

Categories
2000 2001 2002 collaborativ works

XXERO

2000 – 2002

xxero is a collaborative, text-based environment and a platform for real life meetings. Since program code and text is the only way to create, language is the inevitable element of navigation and construction.
What gets written, gets done at the same time! By presenting xxero with its virtual minds we want to encourage TICT (Traditional Interactive Communication Technology) as a useful practice to dive deeper into the system behind.

www.xxero.servus.at



2004
Virtual Minds Bremen
Ausstellung/Exhibition

For the virtual minds exhibition and congress at Bremen we decided to focus on the hybrid idea of the congress with every participant being defined as a virtual mind — congress speakers and bots being approached on the same level.
We installed a shop display at the former Rossmann store where every visitor could buy a package containing a sport prop alike starting number with all information needed to access xxero from within the exhibition or from home. As the shop situation — besides the expectable art audience — attracted many regular shoppers, especially on shopping Saturdays, the xxero-shop sold “TICT identity starting numbers” to all sort of different accidentally participating people. The package contained only the basic information necessary to find xxero, to log in and to slip into the predefined xxero identity which corresponded to the number printed on the starting number3. The participants were asked to wear their numbers while staying in the virtual minds context. After entering the XXERO-MOO they found more hints and tasks on how to use it when participating in the real life of the town.Like this a set of simple anchors was defined for the participants meeting in virtual as well as in real life xxero context. They formed the rule set for a network of communicational modules4 evolving in a playful way and getting more and more complex the more the participants switched between virtual and real life contacts.